The name Ch́aj́h Ḿioch Noy is derived from the Sylvin language, as Ch́aj́h Ḿioch Noy was founded by Glkesh, who was culturaly Rosid.
Climate
Ch́aj́h Ḿioch Noy has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a freezing -7°C (20°F). Ch́aj́h Ḿioch Noy receives an average of 148 cm/y (58 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ch́aj́h Ḿioch Noy covers an area of nearly 266 km2 (106 mi2), and an average elevation of 5192 m (17034 ft) above sea level.
Overview
Ch́aj́h Ḿioch Noy was founded durring the late 18th century in early spring of the year 1763, by Glkesh. The establishment of Ch́aj́h Ḿioch Noy was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Glkesh struck deals with nearby nations and communities to establish Ch́aj́h Ḿioch Noy as a prison colony.
Ch́aj́h Ḿioch Noy was built using the conventions of Rosid durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Ch́aj́h Ḿioch Noy is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ch́aj́h Ḿioch Noy is buildings are arranged arrounded a highly ordered system of narrow baked earthen streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Ch́aj́h Ḿioch Noy's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
A look around Ch́aj́h Ḿioch Noy makes it abundantly clear the city suffered something horrible some time ago. It’s a quiet city filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.
Civic Infrastructure
Ch́aj́h Ḿioch Noy possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ch́aj́h Ḿioch Noy has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ch́aj́h Ḿioch Noy has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ch́aj́h Ḿioch Noy. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ch́aj́h Ḿioch Noy's parks.
Ch́aj́h Ḿioch Noy has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ch́aj́h Ḿioch Noy.
Ch́aj́h Ḿioch Noy has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ch́aj́h Ḿioch Noy has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ch́aj́h Ḿioch Noy has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ch́aj́h Ḿioch Noy has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ch́aj́h Ḿioch Noy has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ch́aj́h Ḿioch Noy has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ch́aj́h Ḿioch Noy has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ch́aj́h Ḿioch Noy's public wards, blessings, and other arcane systems.
Ch́aj́h Ḿioch Noy has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Ch́aj́h Ḿioch Noy possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ch́aj́h Ḿioch Noy's grid is powered by a boiler and turbine based power plant.
Ch́aj́h Ḿioch Noy's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ch́aj́h Ḿioch Noy has a first rate hospital which caters to anyone in need of long term medical care.
Ch́aj́h Ḿioch Noy has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ch́aj́h Ḿioch Noy has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ch́aj́h Ḿioch Noy's natural decorations nor waterways.
Ch́aj́h Ḿioch Noy has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ch́aj́h Ḿioch Noy has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ch́aj́h Ḿioch Noy has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ch́aj́h Ḿioch Noy is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Ch́aj́h Ḿioch Noy's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
Due to the actions of local Kami, spring is skipped in Ch́aj́h Ḿioch Noy.
The Herd Animal, Bison near Ch́aj́h Ḿioch Noy are known to be quite timid.
Ch́aj́h Ḿioch Noy's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Wild Magic energies of tier 3 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 125
Farmers: 191
Farm Laborer: 372
Hunters: 218
Milk Maids: 147
Ranchers: 79
Ranch Hands: 178
Shepherds: 186
Farmland: 254953 m2
Cattle and Similar Creatures: 15816
Poultry: 189792
Swine: 12652
Sheep: 632
Goats: 126
Horses, Mounts, and Beasts of Burden: 6326
Craftsmen
Arms and Toolmakers: 134
Blacksmiths: 131
Bookbinders: 80
Buckle-makers: 87
Cabinetmakers: 137
Candlemakers: 197
Carpenters: 221
Clothmakers: 180
Coach and Harness Makers: 67
Coopers: 170
Copper, Brass, Tin, Zinc, and Lead Workers: 89
Copyists: 60
Cutlers: 52
Fabricworkers: 147
Farrier: 383
Furriers: 41
Glassworkers: 234
Gunsmiths: 125
Harness-Makers: 62
Hatters: 118
Hosiery Workers: 45
Jewelers: 69
Leatherwrights: 166
Locksmiths: 63
Matchstick makers: 93
Musical Instrument Makers: 94
Painters, Structures and Fixtures: 78
Paper Workers: 91
Plasterers: 85
Pursemakers: 103
Roofers: 65
Ropemakers: 64
Rugmakers: 60
Saddlers: 119
Scabbardmakers: 136
Scalemakers: 67
Scientific, Surgical, and Optical Instrument Makers: 40
Sculptors, Structures and Fixtures: 62
Shoemakers: 60
Soap and Tallow Workers: 230
Tailors: 383
Tanners: 80
Upholsterers: 90
Watchmakers: 83
Weavers: 191
Whitesmiths: 50
Merchants
Adventuring Goods Retellers: 43
Arcana Sellers: 44
Beer-Sellers: 84
Booksellers: 97
Butchers: 180
Chandlers: 166
Chicken Butchers: 178
Entrepreneurs: 69
Fine Clothiers: 154
Fishmongers: 166
Florists: 39
Potion Sellers: 103
Resellers: 253
Spice Merchants: 86
Wine-sellers: 126
Wheelwright: 97
Woodsellers: 61
Service workers
Bakers: 372
Barbers: 269
Coachmen: 93
Cooks: 234
Doctors: 139
Gamekeepers: 97
Grooms: 53
Hairdressers: 218
Healers: 156
Housekeepers: 175
Housemaids: 372
House Stewards: 204
Inns: 60
Laundry maids: 115
Maidservants: 243
Nursery Maids: 121
Pastrycooks: 234
Restaurateur: 243
Tavern Keepers: 287
Specialized Laborer
Ashworkers: 91
Bleachers: 56
Chemical Workers: 36
Coal Heavers: 129
In-Town Couriers: 154
Long Haul Couriers: 143
Dockyard Workers: 121
Gas Workers: 30
Hay Merchants: 51
Leech Collectors: 178
Millers: 158
Miners: 143
Oilmen and Polishers: 100
Postmen: 140
Pure Finder: 81
Skinners: 180
Sugar Refiners: 36
Tosher: 102
Warehousemen: 243
Watercarriers: 127
Watermen, Bargemen, etc.: 218
Skilled Laborers
Accountants: 83
Alchemist: 99
Clerk: 129
Dentists: 63
Educators: 164
Engineers: 91
Gardeners: 62
Mages: 47
Plumbers: 68
Pharmacist: 74
Professors: 27
Scientists: 45
Wizards: 27
Civil Servants
Adventurers: 61
Bankers: 89
Civil Clerks: 147
Civic Iudex: 71
Consultants: 41
Exorcist: 137
Fixers: 76
Kami Clerk: 125
Landlords: 130
Lawyers: 80
Legend Keepers: 109
Militia Officers: 702
Monks, Monastic: 210
Monks, Civic: 204
Historian, Oral: 147
Historian, Textual: 74
Policemen, Sheriffs, etc.: 158
Priests: 301
Rangers: 86
Rat Catchers: 89
Scholars: 98
Spiritualist: 121
Slayers: 35
Storytellers: 221
Military Officers: 225
Cottage Industries
Brewers: 170
Comfort Services: 263
Enchanters: 70
Herbalists: 75
Jaminators: 234
Needleworkers: 204
Potters: 98
Preserve Makers: 204
Quilters: 91
Seamsters: 316
Spinners: 186
Tinker: 73
Weaver: 154
Artists
Actors: 65
Architects: 25
Bards: 100
Costumers: 38
Dancers: 75
Drafters: 41
Engravers: 51
Fine Furniture Carpenters: 31
Glaziers: 65
Inlayers: 61
Musicians: 191
Painters, Art: 32
Playwrights: 68
Sculptors, Art: 56
Wood Carvers: 263
Writers: 218
Produce Industries
Butter Churners: 210
Canners: 162
Cheesmakers: 218
Ice Merchants: 28
Millers: 129
Picklers: 103
Smokers: 80
Stockmakers: 70
Tobacconists: 103
Tallowmakers: 140
24378 of Ch́aj́h Ḿioch Noy's population work within a Foundational Occupation.
1371 work in Agriculture
5382 work as Craftsmen
1946 work as Merchants
3685 work as Service Workers
2517 work as General Laborers
979 work as Skilled Laborers
3737 work as Civil Servants
2138 work in Cottage Industries
1380 work as Artists
1243 work in Produce Industries
35723 of Ch́aj́h Ḿioch Noy's population do not work in a formal occupation, but do contribute to the local economy. 3163 (5%) are noncontributers.
Points of Interest
A great magical Working has been a critical part of Ch́aj́h Ḿioch Noy since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.
The roads leading into Ch́aj́h Ḿioch Noy possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
In time immemorial, reportedly some time during the early 2nd century heavy spring rains following an uncharacteristically dry year and a minor earthquake resulted in the collapse of the south slope of Suffering Mountain. the landslide struck Ch́aj́h Ḿioch Noy, and devastated the community. 227 people, 345 livestock, and 26 buildings were lost to the calamity. The disaster is recorded in history as Suffering's Fall.