Large City: Ch́aj́h Ḿioch Noy

Ch́aj́h Ḿioch Noy

Ch́aj́h Ḿioch Noy
Example Rosid architecture.
StateViceroyalty of Rosid
ProvenceSekhefetut County
RegionMo̠s-kaf Brush
Founded1763
Community LeaderChief Tsaykhi
Area266 km2 (106 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation5192 m (17034 ft)
Average Yearly Precipitation148 cm/y (58 in/y)
Population63264
Population Density237 people per km2 (596 people per mi2)
Town AuraChronomancy
Naming
Native nameCh́aj́h Ḿioch Noy
Pronunciation/maːd/ /ˈɱiːɔːʨ/
Direct Translation[extinct] [painter]
Translation[Not Yet Translated]

Ch́aj́h Ḿioch Noy (/maːd/ /ˈɱiːɔːʨ/ [extinct] [painter]) is a subtropical Large City located in the Sekhefetut County of the Viceroyalty of Rosid.

The name Ch́aj́h Ḿioch Noy is derived from the Sylvin language, as Ch́aj́h Ḿioch Noy was founded by Glkesh, who was culturaly Rosid.

Climate

Ch́aj́h Ḿioch Noy has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a freezing -7°C (20°F). Ch́aj́h Ḿioch Noy receives an average of 148 cm/y (58 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ch́aj́h Ḿioch Noy covers an area of nearly 266 km2 (106 mi2), and an average elevation of 5192 m (17034 ft) above sea level.

Overview

Ch́aj́h Ḿioch Noy was founded durring the late 18th century in early spring of the year 1763, by Glkesh. The establishment of Ch́aj́h Ḿioch Noy was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Glkesh struck deals with nearby nations and communities to establish Ch́aj́h Ḿioch Noy as a prison colony.

Ch́aj́h Ḿioch Noy was built using the conventions of Rosid durring the late 18th century. Naturaly, all settlmentss have their own look to them, and Ch́aj́h Ḿioch Noy is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ch́aj́h Ḿioch Noy is buildings are arranged arrounded a highly ordered system of narrow baked earthen streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Ch́aj́h Ḿioch Noy's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Ch́aj́h Ḿioch Noy makes it abundantly clear the city suffered something horrible some time ago. It’s a quiet city filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Ch́aj́h Ḿioch Noy possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ch́aj́h Ḿioch Noy has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ch́aj́h Ḿioch Noy has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ch́aj́h Ḿioch Noy. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ch́aj́h Ḿioch Noy's parks.

Ch́aj́h Ḿioch Noy has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ch́aj́h Ḿioch Noy.

Ch́aj́h Ḿioch Noy has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ch́aj́h Ḿioch Noy has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ch́aj́h Ḿioch Noy has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ch́aj́h Ḿioch Noy has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ch́aj́h Ḿioch Noy has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ch́aj́h Ḿioch Noy has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ch́aj́h Ḿioch Noy has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ch́aj́h Ḿioch Noy's public wards, blessings, and other arcane systems.

Ch́aj́h Ḿioch Noy has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Ch́aj́h Ḿioch Noy possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ch́aj́h Ḿioch Noy's grid is powered by a boiler and turbine based power plant.

Ch́aj́h Ḿioch Noy's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ch́aj́h Ḿioch Noy has a first rate hospital which caters to anyone in need of long term medical care.

Ch́aj́h Ḿioch Noy has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ch́aj́h Ḿioch Noy has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ch́aj́h Ḿioch Noy's natural decorations nor waterways.

Ch́aj́h Ḿioch Noy has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ch́aj́h Ḿioch Noy has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ch́aj́h Ḿioch Noy has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ch́aj́h Ḿioch Noy is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ch́aj́h Ḿioch Noy's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

Due to the actions of local Kami, spring is skipped in Ch́aj́h Ḿioch Noy.

The Herd Animal, Bison near Ch́aj́h Ḿioch Noy are known to be quite timid.

Ch́aj́h Ḿioch Noy's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Wild Magic energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 125
  • Farmers: 191
  • Farm Laborer: 372
  • Hunters: 218
  • Milk Maids: 147
  • Ranchers: 79
  • Ranch Hands: 178
  • Shepherds: 186
    • Farmland: 254953 m2
    • Cattle and Similar Creatures: 15816
    • Poultry: 189792
    • Swine: 12652
    • Sheep: 632
    • Goats: 126
    • Horses, Mounts, and Beasts of Burden: 6326

Craftsmen

  • Arms and Toolmakers: 134
  • Blacksmiths: 131
  • Bookbinders: 80
  • Buckle-makers: 87
  • Cabinetmakers: 137
  • Candlemakers: 197
  • Carpenters: 221
  • Clothmakers: 180
  • Coach and Harness Makers: 67
  • Coopers: 170
  • Copper, Brass, Tin, Zinc, and Lead Workers: 89
  • Copyists: 60
  • Cutlers: 52
  • Fabricworkers: 147
  • Farrier: 383
  • Furriers: 41
  • Glassworkers: 234
  • Gunsmiths: 125
  • Harness-Makers: 62
  • Hatters: 118
  • Hosiery Workers: 45
  • Jewelers: 69
  • Leatherwrights: 166
  • Locksmiths: 63
  • Matchstick makers: 93
  • Musical Instrument Makers: 94
  • Painters, Structures and Fixtures: 78
  • Paper Workers: 91
  • Plasterers: 85
  • Pursemakers: 103
  • Roofers: 65
  • Ropemakers: 64
  • Rugmakers: 60
  • Saddlers: 119
  • Scabbardmakers: 136
  • Scalemakers: 67
  • Scientific, Surgical, and Optical Instrument Makers: 40
  • Sculptors, Structures and Fixtures: 62
  • Shoemakers: 60
  • Soap and Tallow Workers: 230
  • Tailors: 383
  • Tanners: 80
  • Upholsterers: 90
  • Watchmakers: 83
  • Weavers: 191
  • Whitesmiths: 50

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 44
  • Beer-Sellers: 84
  • Booksellers: 97
  • Butchers: 180
  • Chandlers: 166
  • Chicken Butchers: 178
  • Entrepreneurs: 69
  • Fine Clothiers: 154
  • Fishmongers: 166
  • Florists: 39
  • Potion Sellers: 103
  • Resellers: 253
  • Spice Merchants: 86
  • Wine-sellers: 126
  • Wheelwright: 97
  • Woodsellers: 61

Service workers

  • Bakers: 372
  • Barbers: 269
  • Coachmen: 93
  • Cooks: 234
  • Doctors: 139
  • Gamekeepers: 97
  • Grooms: 53
  • Hairdressers: 218
  • Healers: 156
  • Housekeepers: 175
  • Housemaids: 372
  • House Stewards: 204
  • Inns: 60
  • Laundry maids: 115
  • Maidservants: 243
  • Nursery Maids: 121
  • Pastrycooks: 234
  • Restaurateur: 243
  • Tavern Keepers: 287

Specialized Laborer

  • Ashworkers: 91
  • Bleachers: 56
  • Chemical Workers: 36
  • Coal Heavers: 129
  • In-Town Couriers: 154
  • Long Haul Couriers: 143
  • Dockyard Workers: 121
  • Gas Workers: 30
  • Hay Merchants: 51
  • Leech Collectors: 178
  • Millers: 158
  • Miners: 143
  • Oilmen and Polishers: 100
  • Postmen: 140
  • Pure Finder: 81
  • Skinners: 180
  • Sugar Refiners: 36
  • Tosher: 102
  • Warehousemen: 243
  • Watercarriers: 127
  • Watermen, Bargemen, etc.: 218

Skilled Laborers

  • Accountants: 83
  • Alchemist: 99
  • Clerk: 129
  • Dentists: 63
  • Educators: 164
  • Engineers: 91
  • Gardeners: 62
  • Mages: 47
  • Plumbers: 68
  • Pharmacist: 74
  • Professors: 27
  • Scientists: 45
  • Wizards: 27

Civil Servants

  • Adventurers: 61
  • Bankers: 89
  • Civil Clerks: 147
  • Civic Iudex: 71
  • Consultants: 41
  • Exorcist: 137
  • Fixers: 76
  • Kami Clerk: 125
  • Landlords: 130
  • Lawyers: 80
  • Legend Keepers: 109
  • Militia Officers: 702
  • Monks, Monastic: 210
  • Monks, Civic: 204
  • Historian, Oral: 147
  • Historian, Textual: 74
  • Policemen, Sheriffs, etc.: 158
  • Priests: 301
  • Rangers: 86
  • Rat Catchers: 89
  • Scholars: 98
  • Spiritualist: 121
  • Slayers: 35
  • Storytellers: 221
  • Military Officers: 225

Cottage Industries

  • Brewers: 170
  • Comfort Services: 263
  • Enchanters: 70
  • Herbalists: 75
  • Jaminators: 234
  • Needleworkers: 204
  • Potters: 98
  • Preserve Makers: 204
  • Quilters: 91
  • Seamsters: 316
  • Spinners: 186
  • Tinker: 73
  • Weaver: 154

Artists

  • Actors: 65
  • Architects: 25
  • Bards: 100
  • Costumers: 38
  • Dancers: 75
  • Drafters: 41
  • Engravers: 51
  • Fine Furniture Carpenters: 31
  • Glaziers: 65
  • Inlayers: 61
  • Musicians: 191
  • Painters, Art: 32
  • Playwrights: 68
  • Sculptors, Art: 56
  • Wood Carvers: 263
  • Writers: 218

Produce Industries

  • Butter Churners: 210
  • Canners: 162
  • Cheesmakers: 218
  • Ice Merchants: 28
  • Millers: 129
  • Picklers: 103
  • Smokers: 80
  • Stockmakers: 70
  • Tobacconists: 103
  • Tallowmakers: 140

24378 of Ch́aj́h Ḿioch Noy's population work within a Foundational Occupation.

35723 of Ch́aj́h Ḿioch Noy's population do not work in a formal occupation, but do contribute to the local economy. 3163 (5%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Ch́aj́h Ḿioch Noy since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

The roads leading into Ch́aj́h Ḿioch Noy possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the early 2nd century heavy spring rains following an uncharacteristically dry year and a minor earthquake resulted in the collapse of the south slope of Suffering Mountain. the landslide struck Ch́aj́h Ḿioch Noy, and devastated the community. 227 people, 345 livestock, and 26 buildings were lost to the calamity. The disaster is recorded in history as Suffering's Fall.

History